Belzetarn’s Formidable Entrance Gate

Three significant scenes take place in or adjacent to the melee gallery of the tower (on level three).

In the earliest, Gael first sets eyes on the cursed gong that his warlord’s scouts dragged from the bottom of a ruined well. The gong will bedevil him through much of the book!

In the second scene, Gael must pronounce a young prisoner to be either troll or human. If the youth is human, he will be executed. In the third scene…well, too many spoilers for me to say a word about that one! 😉

Gael’s friend Barris is the chief cook in the Regenen’s Kitchens, and Gael stops by the servery often as he goes about his responsibilities. Barris presses food treats such as smoked fish and fruit conserves upon his friend whenever Gael looks in to say hello.

For more about the world of The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
Mapping Ancient Rome onto Belzetarn
What Does the Tally Master Tally?
Map of the North-lands in the Bronze Age
The Fortress of Belzetarn
The Dark Tower
Belzetarn’s Smithies and Cellars
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

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Belzetarn’s Smithies and Cellars

When I made the (vague) plan to share my floor plans for Belzetarn’s tower on my blog, I envisioned a vast spill of drawings showing all of the main levels. But when I opened my computer to write the post, I realized that just as the proverbial “wall of text” is unappealing, so is the “wall of floor plans” a bad idea.

I almost scrapped the whole thing.

But… but… but! Floor plans are cool! I bet some of my blog readers would like to see them!

So, instead of reserving the floor plans for the appendices of The Tally Master only, I put my thinking cap on. How can I present the floor plans in an approachable way? Thinking… thinking… thinking…

Ah, ha!

How do you spread the waist-high pile of mulch? One shovelful at a time. How do you make the long journey? One step at a time. I would not try to show the whole tower in one go.

Plus, I could then talk about what’s on each level, which would be fun.

So, here are the lowest levels of the tower and the kitchen annex.

The cellars under the kitchens are a little lower than the smithies inhabiting the roots of the tower proper. Two separate stairs give access to the root cellars, but the mead cellar deliberately has only one locked entrance. No illicit tapping of the mead barrels allowed!

Many of the drinking vessels used at table are made of horn (much more delicate than the pottery bowls and copper cooking pots) and possesses special cleaning requirements. Thus there is a horn scullery devoted to washing drinking horns! The leather bottiles in which mead is carried to the great hall, where it is served, also posses their own scullery.

The Castellanum’s kitchens, right above the cellars, prepare food for the bulk of the denizens in Belzetarn. The Regenen’s kitchens (one more level up and not on this floor plan) handle the fancy dishes reserved for the high table where the warlord and his elite officers dine.

The smithies occupy the great stone vaults at the foundations of the tower. They are shadowy spaces, lit by the fires in the forges and echoing with the shouts of the smiths and the ringing of hammers on metal. The color of heated bronze – or copper or tin – indicates its temperature and when it is hot enough to be worked, so strong sunlight would be a hindrance.

For more about the world of The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
Mapping Ancient Rome onto Belzetarn
What Does the Tally Master Tally?
Map of the North-lands in the Bronze Age
The Fortress of Belzetarn
The Dark Tower
Belzetarn’s Formidable Entrance Gate
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

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The Dark Tower

My inspiration for The Tally Master came as a sort of vision, although “vision” is a misnomer, given that the sense of sight had little to do with it.

I felt as though I were Gael as he sat in a small and gloomy chamber hollowed from the thick stone wall of a dark lord’s dark tower, hunched over a parchment, quill scratching tally mark after tally mark.

There wasn’t much light, just flickers of firelight and shadows and the sensation of great weight pressing my shoulders down and my spine into an uncomfortable curve, while sound filled the air around me.

The roaring of great forges deafened me. The clanging of smiths’ hammers on beaten bronze clamored. Sudden shouts made my heart contract in alarm. Spurts of running footsteps pounded in a nearby stairwell.

Gael and the sounds of his setting seemed very real, and I wanted to tell his story. I knew that he was a troll and that he managed the wealth – the metals – for his dark lord, but I didn’t know much else.

So I engaged in the process that has become so familiar and effective for me over my years of telling stories. I asked myself question after question, made extensive notes of my answers, and drew bunches of maps and floor plans. Over several months, I came to know a lot about Gael, about his overlord (not quite the typical “dark lord” at all), and about Belzetarn, the citadel that was their home.

In my initial stabs to make Belzetarn match the feeling I had for it, I placed the kitchens in the tower proper, which was utterly wrong. I was so relieved when I realized that they were located within a sort of annex slabbed onto the lower southeastern side of the tower. Once I got that piece, the rest of the fortress almost fell into place by itself, although it took me a while to draw it all.

My goal was always to sculpt the physical form of Belzetarn to express the mood and the ambience of my initial inspiration.

The style of this drawing doesn’t truly hit the mark. The photo at the beginning of this post does that better. But the design of the tower itself is close to right. It’s tall – very tall – it’s dark, it possesses clawed protrusions at the top and a lumpy, spiky annex on one side. Plus, all the chambers and offices are in the right place, as you can see when you slice the tower in half.

For more about the world of The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
Mapping Ancient Rome onto Belzetarn
What Does the Tally Master Tally?
Map of the North-lands in the Bronze Age
The Fortress of Belzetarn
Belzetarn’s Smithies and Cellars
Belzetarn’s Formidable Entrance Gate
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

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The Fortress of Belzetarn

Belzetarn – the fortress in which The Tally Master takes place – occupies the top of a bluff above a lake in the Hamish wilds.

Summer Landscape Telemark

I envision the landscape as looking a lot like that of Telemark, Norway, although Belzetarn would be much closer to the lake than the vantage point in this photo.

Belzetarn’s outer bailey possesses room enough to permit an entire cohort (600 warriors) to practice drills. Stables, kennels, the hunters’ lodge, the gluemaker, and many other offices line its curtain walls.

The artisans’ yard, located along the cliff edge, is smaller, but encompasses the hospital, the felterers, the harnessmakers, the woodcarvers, and so on.

Belzetarn’s tower, erected by potent troll-magery long before Carbraes came to rule it, dwarfs both yard and bailey because of its extreme height, more than 300 feet (~90 meters) from the foundations to the battlements.

Belzetarn is big!

The Tally Master is so close to its release that I can almost taste it! I’d hoped to click the publish button this week, but…no. Next week is looking good though. 😀

For more about the world of The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
Mapping Ancient Rome onto Belzetarn
What Does the Tally Master Tally?
Map of the North-lands in the Bronze Age
The Dark Tower
Belzetarn’s Smithies and Cellars
Belzetarn’s Formidable Entrance Gate
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

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Map of the North-lands in the Bronze Age

I created the first map for my North-lands right after I wrote Troll-magic. I remember immersing myself in the feeling I had for the world, and the different moods and geographies that seemed in my mind to go with each culture, and then attempting to draw coastlines and rivers and mountains that matched my very subjective experience of the place.

It wasn’t easy at all, but it felt right. And I did manage to achieve a result close to what I wanted.

The Tally Master is set roughly 2,000 years before Troll-magic. While a few rivers have changed their courses, the basic topography of the landmass remains the same. Human elements, such as nations, fortresses, and cities – and, especially, the names for the various regions – are markedly different, of course.

I knew I wanted to include a map in The Tally Master and that I could not use the one from Troll-magic. I would need a new one!

But I like maps and drawing maps, so creating the new one was a pleasure and a treat.

If you wish to compare the North-lands of the Bronze Age (the time of Tally Master) with that of the Steam Age (the time of Troll-magic), you can see maps of the latter here.

For more about The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
Mapping Ancient Rome onto Belzetarn
What Does the Tally Master Tally?
The Fortress of Belzetarn
The Dark Tower
Belzetarn’s Smithies and Cellars
Belzetarn’s Formidable Entrance Gate
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

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What Does the Tally Master Tally?

The wealth of Belzetarn is measured in its metals.

How many ingots of bronze, copper, and tin – tin, so rare – lie in its vaults? How many bronze swords? How many shirts of bronze scale?

The technologies required to make superior weapons and tools of iron don’t exist yet, but those for the working of bronze are well developed, and the bronze implements of Belzetarn rarely fail. Were it not for the scarcity of tin, the denizens of the citadel would be well equipped. But tin is incredibly rare, and every grain of it must be well guarded.

Gael, the tally master of Belzetarn, is the one who ensures that none of the tin – or any of the metals – is lost or stolen. The day he discovers that his vaults are one ingot short is grievous!

* * *

In order to write The Tally Master, I needed to know a fair bit about metallurgy, about mining, about smithing, and about the shape and size of ingots through history. I researched all of these elements, and some pertinent bits have made their way into the book’s appendices. Here is a sneak preview of the appendix on ingots.

About Tin, Copper, and Bronze Ingots

The ingots issuing from Belzetarn’s copper mines are massive ’oxhides’ shaped like an animal hide with four ’legs’ that make it possible to carry them. They weigh 80 pounds and measure roughly 70 centimeters (~28 inches) long by 40 centimeters (16 inches) wide by 5 centimeters (~2 inches) thick.

Belzetarn’s tinworks yield ‘pebbles’ created in a rough smelting on site. These pebbles are transported to the citadel’s forges in sacks loaded onto a mule.

Neither the copper oxhides nor the tin pebbles are pure enough for immediate use. Both must be smelted again to remove impurities, and the resulting high-quality metal is poured into molds which create small ingots shaped vaguely like hats.

These ‘hat’ ingots each weigh one pound and measure roughly 9 centimeters (~3.5 inches) per side of the ’hat brim’ – the widest part. The ’crown’ rises 4.2 centimeters (~2 inches) high.

Tin is the least dense of the three relevant metals – tin, bronze, and copper – and the tin hat ingots have a thickness of 2.421 millimeters. Bronze, with more density, yields ingots 2 millimeters thick. And copper, the most dense, possesses ingots of 1.995 millimeters thickness.

The hat ingots are shaped to nest in neat stacks. But because of their different thicknesses, stacks composed of the different metals would wobble a bit, while stacks of all tin, all copper, or all bronze are very stable.

The smiths of the individual forges – sword, armor, and privy – each create their own bronze from the tin and copper hat ingots, because each requires a slightly different ratio of tin to copper. Any leftover bronze is poured into its own hat ingots. The blade smith regularly produces one bronze ingot every day, so precise and standardized are his processes.

The privy smith, who makes tools and household implements for the citadel, is experimenting wildly with different metal mixtures. He rarely has enough leftover bronze to pour an entire ingot, so his leftovers return to storage at the end of the day as a lump which is weighed.

The armor smithy always needs wire (to ‘sew’ the many small platelets of bronze into mail shirts), so any excess bronze is poured into long narrow molds, yielding metal that can be readily hammered into wire.

THE TALLY MASTER

Seven years ago, reeling from a curse in the wake of battle, Gael sought sanctuary and found it in a most perilous place. But the citadel of a troll warlord—haunt of the desperate and violent—proves a harsh refuge for a civilized mage.

Set in the Bronze Age of J.M. Ney-Grimm’s North-lands, The Tally Master brings mystery and secrets to epic fantasy in a suspenseful tale of betrayal and redemption.

Coming soon!

For more about the world of The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
Mapping Ancient Rome onto Belzetarn
Map of the North-lands in the Bronze Age
The Fortress of Belzetarn
The Dark Tower
Belzetarn’s Smithies and Cellars
Belzetarn’s Formidable Entrance Gate
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

For more about ingots of the ancient world, see:
Photo of an Ingot of Cyprus, British Museum
About Oxhide Ingots, Wikipedia
About Tin “Hat” Ingots, Wikipedia
About Tin “Hat” Money, Time Capsule Money Museum
About “Bun” Ingots, Parys Copper Mines

 

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Mapping Ancient Rome onto Belzetarn

When I’m world building for a fantasy novel, I do a lot of research. I’m sure some writers are able to create cultures and hierarchies and organizational trees straight from their heads that are as detailed and irregular as the real thing. But when I do that, my creations are a little too neat and tidy, a little too logical, to have the feel of reality.

Roman army and chariot

So I choose a period of history and a place in our world that has a lot of the right features for my purposes, research it, and then map it onto my world, tweaking the details as needed to make it fit.

When I was creating the society for Belzetarn, the citadel in which The Tally Master takes place, I researched the kitchens of Hampton Court during the reign of King Henry VIII, because they provided a good model for Belzetarn’s kitchens.

Of course, the time period of Henry VIII was much later than my own Bronze Age setting. Which meant that I eliminated such places as the wafery (which relied heavily on sugar and grains), the confectionery, and the pastry yard. But the complexity of Hampton Court was perfect.

I modeled the military hierarchy of Belzetarn after the armies of ancient Rome. Rome was an Iron Age civilization, but the effectiveness of its legions was matched by my warlord’s effectiveness.

The main reason humans switched from bronze weapons to iron weapons was because tin was so darn rare. And one needs tin in order to combine it with copper to make bronze. There just wasn’t enough tin, with deposits close at hand, to outfit hundreds of thousands of soldiers.

The early iron weapons were inferior to the late bronze ones, because bronze metallurgy had been honed over millennia to produce superb results, while no one knew the best techniques for iron. But there was a lot more iron, with more convenient locations. So the switch was made.

Roman scale armour detail

By the time the Romans came along, iron metallurgy was well developed. But imagine a world in which tin was more prevalent. In such a world, the Romans might have been just as dominant with bronze weapons.

Belzetarn is not Rome. It’s not even a North-lands analog to Rome. It’s a lone outpost of desperate men – trolls – commanded by an exceptionally able warlord, Carbraes. But it’s large enough to field two legions, roughly 10,000 men. And the hierarchy of Rome’s military could be mapped nicely onto Belzetarn’s military.

I knew that ancient Rome had legions, cohorts, and centuries. I knew that within those units were legates and tribunes and centurions. But I needed a lot more detail than that. So I went researching.

I learned that a legion was composed of ten cohorts, that a cohort was composed of six centuries (except the first, which had only five), that a century possessed only eighty men, and that they were divided into 8-man squads.

Roman HierarchyActually, in the early days, a century had one-hundred men, but that number dwindled as the years rolled past. Then it increased to one-hundred-twenty men when the time of foreign conquest arrived. And then dwindled again. But never mind that. I was going to show Belzetarn at one instance in time, not write its history through the ages.

Information on legions and cohorts and centuries was fairly easy to find. What I really needed, however, was a listing of the ranks within them. A detailed listing.

I was delighted to find it on a site called HorridHistory.

The High Command

Legatus Propraetor (Imperial Legate) – commander of two or more legions; in modern terms, a general
Legatus Legionis (Legion Legate) – commander of one legion
Tribunus Laticlavius (Broad Band Tribune) – second in command of the legion, although not during battles, because the men holding this post were young and inexperienced, new senators at the start of their political careers
Praefectus Castrorum (Camp Prefect) – second in command of the legion during battles; the men of this rank were chosen for their experience
Tribuni Angusticlavii (Narrow Band Tribunes) – five per legion; serve as administrative officers; in modern terms, majors
Tribunus Cohortis – commander of an entire cohort (6 centuries in a cohort, 10 cohorts in a legion)

The Centurions

Centurio Hastatus Prior (centurion of the first spear) or the Primus Pilus (first file) – commander of the first century of the first cohort
Pilus Prior – commander of the first century in any of the second through tenth cohorts
Princeps Prior – commander of the second century
Hastatus Prior – commander of the third century
Pilus Posterior – commander of the fourth century
Princeps Posterior – commander of the fifth century
Hastatus Posterior – commander of the sixth century
Optio Centuriae – second in command of the century
Tesserarius (Guard Commander) – second in command to the optio

Where the Real Work Gets Done

Decanus – commanded an octet, or a eight-man squad
Miles Gregarius – title given to a legionary who performed exceptionally well in battle
Miles – a normal legionary

roman-legionary-re-enactors

So far, so good. But I could not simply borrow all the Roman terms. If I did that, Belzetarn would feel like an outpost in ancient Rome. And it’s not!

So I started mapping our world onto my North-lands, adjusting structures and creating my own terms. I kept a few of the Roman terms, just enough of them to orient the reader.

Troll hierarchy in BelzetarnI worried that I might need a terms for the equivalent of the Roman Tribunus Laticlavius, the second in command of a legion, or the Tribunus Augusticlavius, who seemed sort of like British aides-de-camp during the regency period.

So I came up with Magno and Agusten, respectively.

I tried to carry on with filling out the hierarchy of seconds in command and thirds, but I was running out of inspiration. Plus, I figured that while The Tally Master takes place in a military citadel, its protagonist is not one of the warriors or their officers. He controls the flow of metal from the mines through the forges and into the armories as weapons. The focus of the story is on his tally room and the smithies. I could develop more military titles when and if I needed them!

Last weekend The Tally Master came back to me from my first reader, and she’s given me awesome feedback. As usual! I’m currently doing a little more research – needed for the fixes I envision – and then I’ll start revising.

I’m excited! This is going to be one of my best books ever! 😀

For more about The Tally Master, see:
Gael’s Tally Chamber in Belzetarn
What Does the Tally Master Tally?
Map of the North-lands in the Bronze Age
The Fortress of Belzetarn
The Dark Tower
Belzetarn’s Smithies and Cellars
Belzetarn’s Formidable Entrance Gate
Belzetarn’s Treasures
Belzetarn’s Great Halls
Bronze Age Swords
Brother Kings

 

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Hera’s Handmaidens

Hera Borrowing the Girdle of Aphrodite by Guy HeadIn Greek mythology, Hera was the queen of the gods and the wife of Zeus, the king of the gods. She championed the well-being of women and the sacred essence of marriage.

Her own daughters – Eileithyia (goddess of childbirth) and Hebe (goddess of youth) – are listed as members of her retinue. Iris (the goddess of the rainbow), the nymphs of the clouds, and the nymphs of the seasons also attended her.

In my novel, Fate’s Door, I envisioned her entourage as a less static group, drawn from the offspring of royalty among the myriad nature spirits associated with all the features of the world, and changing over time.

Nymphe by Gaston Bussière_Thus does Eilidh, eldest sister of my heroine Nerine, join Hera’s cortege.

When Nerine visits her sister on Mount Olympus, Eilidh greets her warmly, entertains her during her stay, and gives a party on the eve of Nerine’s departure. I suspect that Hera herself would not have approved of the course that farewell celebration took, had she been present, but the nymphs of ancient Greece did have a reputation for wildness. 😀

The scene with the party was cut from the final version of Fate’s Door, but I share it here for those of us who wish we could visit the Mount Olympus of mythology.

20 ~ Eilidh’s Farewell

That evening Nerine saw a part of Olympus new to her, when Eilidh and the handmaidens gave a party in honor of Nerine’s departure.

The festivity took place in and around an oval pool of clear water emerging from a grotto in the mountainside. Unlike Agnippe’s sacred spring or the many streams of the area, this body of water had not been left in its natural state. The pool itself was scooped from grooved white granite and surrounded by a broad terrace of the same material, even within the grotto. Fluted white columns and a balustrade edged the outside terrace, but within the grotto a wall of rose marble had been carved, depicting a scene of merfolk celebrating.

Only the handmaidens attended, none of the greater gods, which was a relief.

Eilidh donned the pectoral and belt in which she’d left home, platinum with clear yellow topazes. She was as beautiful now at twenty-three as she’d been at eighteen, maybe more so, because her pride had mellowed into confidence. Nerine chose to swim bare, since the handmaidens did so. If you could call it swimming. Mostly they splashed and shrieked and laughed.

Nerine raced Eilidh to the grotto end of the pool and back, discovering that she was quite a bit faster than her sister.

The handmaidens laid bets on the race, with the losers drinking goblets of mead, while the winners quaffed nectar.

Then the winners decided this wasn’t quite fair and begged Eilidh and Nerine to race again, so that the winners would receive the mead. The party grew far from decorous after that.

Nerine gave several races away, not wanting to make her sister feel bad.

But Eilidh didn’t seem to mind when she lost, joining the handmaidens in drinking mead whenever the round called for the losers to drink.

Nerine stayed away from the mead altogether. It was too sweet for her taste. And when she saw the drunkenness it induced in the handmaidens, she was doubly glad for her choice. Five of them sat on the steps down into the water and sang off key, while another group retired to the grotto to – apparently – hold an orgy.

Eilidh, hiccuping, dragged Nerine over to the balustrade and began sobbing, saying that she had never appreciated her sister properly and now it was too late, because Nerine was going away.

“Oh, oh, oh!” wailed Eilidh. “Shay you forgive me, do!” she slurred.

Nerine couldn’t help laughing. It was all so ridiculous.

She reassured her sister, and then put her to bed in the shrine with all the divans.

As she checked her pouch of toiletries and the satchel with her writing supplies, Galena entered. She had not attended the party, and was garbed for her repose, although not in the usual sleeping gown. Instead she wore garments similar to Nerine’s travel costume, tunic and trews, but woven of a linen so fine it was translucent.

“I am come to offer you more restful quarters for the night, as I must suppose this location will be quite insupportable when the handmaidens eventually arrive.” A smile was strongly present in the tone of Galena’s voice. Nerine was beginning to love that smile sound already for the way it lifted her spirits.

She accepted Galena’s offer gratefully. She did not indeed want to remain to witness the handmaidens’ drunken return, whenever that might be.

The more restful quarters turned out to be a tapestry pavilion or tent – Nerine wasn’t quite sure what to call it – with blankets and sheets laid upon fleeces on the tapestry floor. She found them more comfortable than her divan and fell asleep quickly, despite her excitement about the morrow.

*     *     *

Galena awoke Nerine at dawn.

They visited the shrine of the fountain to perform their morning ablutions and then dressed in their travelling clothes.

The weight of the garments felt unfamiliar and strangely sumptuous, as though they meant she were to participate in a mysterious rite. Perhaps she was. The journey across Európi would require nearly ninety days. She would be travelling so many stadia that the distance was measured in leagues – three hundred and seventy some leagues. She would see lands and peoples utterly strange to her, and she would not rest more than a night or two in any one place. If that were not a rite of passage, what was?

*     *     *

For the first three extra chapters from Fate’s Door, see:
Update on Fate’s Door (Eilidh and Mount Olympus)
Nerine’s Youngest Sister (Agnippe and Mount Helicon)
The Nine Muses of Antiquity (Agnippe and the Muses)

To purchase and read Fate’s Door: Amazon I B&N I iTunes I Kobo I Smashwords
 

 

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The Nine Muses of Antiquity

Roman sarcophagus depicting the nine musesThe Muses of the ancient Greeks were goddesses of the knowledge embodied in poetry, song, and story. They served as sources of inspiration for science and the arts. Their number varied throughout history, but I chose the classical nine to appear in my novel blending Greek mythology with ancient history, Fate’s Door.

The Muses Clio, Euterpe, and Thalia by Eustache Le SueurCalliopethe muse of epic poetry and eloquence, with her symbols of stylus, writing tablet, and lyre. Epic poems were long, recited narratives on serious subjects, describing heroic deeds and events significant to a culture or city-state. Epic poetry possessed greater status than other types of poetry.

Cliothe muse of history, with her symbols of scroll and tablet.

Euterpethe muse of music, song, and elegiac poetry, with the aulos (similar to a flute) as her symbol. In ancient times, elegy was always sung and accompanied by the music of the aulos. It required a specific rhythm and form, but was not limited to lament in content, as it is today. Elegiac poetry was always sung and accompanied by flute music.

Polyhymnia by Giuseppe FagnaniEratomuse of lyric poetry, with the cithara (similar to the lyre) as her symbol. Lyric poetry expressed personal emotions and was in the first person, I. Lyric poetry was always sung and accompanied by strummed music.

Melpomenethe muse of tragedy, with her symbols of tragic mask, sword, club, and boots.

Polyhymniathe muse of sacred poetry, sacred hymn, sacred dance, meditation, and geometry, with her symbols of veil and grapes.

Terpsichorethe muse of dance, with her symbols of the lyre and plectrum, played for dancing.

The Muses Melpomene, Thalia, and Polyhymnia by Eustache Le SueurThaliathe muse of comedy and idyllic poetry, with her symbols of comic mask, bugle, trumpet, shepherd’s crook, and ivy wreath. Idyllic poems were short descriptions of the small, intimate world of personal experience.

Uraniathe muse of astronomy, with her symbols of globe and rod.

One of the scenes I cut from Fate’s Door features the continuous “party of the arts” which is life with the muses on Mount Helicon. Anippe, the youngest sister of my protagonist Nerine, tends the spring of inspiration patronized by the muses, and thus serves as an inspiration to inspiration. 😀

The Muses Urania and Calliope by Simon Vouet

19 ~ Agnippe and the Muses

Later in the day, when Nerine met the muses, she discovered they were just as impressive as the gods of Olympus, but in a very different way.

She’d donned her long green silk gown again – dry from hanging on a rose bush in the sunlight – and Agnippe had changed from her belt and pectoral to a knee-length gown of rose silk. She carried a tray bearing a ewer of spring water and nine chalices of varying design.

The muses were gathered on the stage of an intimate amphitheater, with stone seating cut into the mountain, and a simple colonnade as a backdrop. Euterpe, the Muse of Song, stood on a pedestal singing. She wore a long, draping gown of marigold yellow, and her honey-hued hair was elaborately braided and pinned.

But Nerine, entering the stage from one side with Agnippe, barely noticed the charming picture before her. Euterpe’s voice soared, golden and mellow in its lower notes, silver and sweet in the higher ones.

Nerine felt the world turn within her, deep in her heart, while the sky shivered into rainbow streamers, as though the whole of creation sang.

She returned to herself only when Euterpe ceased her song.

The gathered muses – some leaning against the pillars of the colonnade, a few seated on the stage flagstones, others clustered around Euterpe – signified their approval in differing ways according to their natures.

Only one clapped her hands together and laughed: a blonde garbed in a rose slightly lighter than that Agnippe wore. Might she be Thalia, the Muse of Comedy?

An aqua-gowned muse wiped tears of joy from her cheeks. A lilac muse gazed raptly at the sky. The Muse of Astronomy? And a peach muse circled Euterpe in graceful dance steps.

All of them exuded the glory that imbued their arts – a nimbus of exaltation and brightness that quickened the pulse and flushed the cheek. Nerine felt more overborne by it than she had by the potency cloaking the greater gods. If Hera were a spring tide – massive and inexorable – then the muses were a fountain bursting from the earth in joy and abandon.

Euterpe, the golden singer, caught sight of Agnippe and Nerine first. She leaped lightly down from her pedestal, exclaiming. “Sisters! The bearer of our inspiration approaches!”

Her quick steps toward them were graceful enough to be a dance, and her sister muses streamed after her, all of them clustering around Agnippe and speaking at once.

“What draught have you now for us?”

“Is this the Nerine you have spoken of?”

“Hidden in the daybreak by Helios, the great Karkinos ascends, blessing all who travel north!”

“Nerine” – the peach muse grabbed Nerine’s hand – “you look born to perform the pidiktos, the leaping dance! May I teach you?”

“Introduce us!” chimed a muse in pale green.

Agnippe laughed and passed through the throng, drawing Nerine and the peach muse with her, to the pedestal abandoned by the singer Euterpe. She set down her tray there and began pouring from the ewer into the various chalices, using a different grip on the ewer’s handles for each to produce different shapes in the stream of water.

“The silent wisdom of the Karkinos for you, Urania.” A silver chalice set with amethysts went to the lilac-gowned muse.

“A new melody for you, Euterpe!” In a golden chalice adorned by topazes.

“A variant rhythm for you, Terpsichore.” The peach-garbed muse holding Nerine’s hand received a copper chalice, shaped to resemble an opening bud.

The blended voices of the muses sounded like the ripple of a musical brook, but their speech quieted as each received her cup from Agnippe and sipped.

Into the growing silence Agnippe presented Nerine. “Please welcome Nerine Merenou Pelagieus, my sister and my friend. She has traveled from the heart of the Middle Sea and has yet farther to go.”

Each of the muses paused in her sipping to raise her chalice in her own characteristic way – overhead, subtly tilted, to eye level, and so on – and spoke a blessing.

“Be at home, here and in yourself.”

“May you seek inspiration each morning and find delight as the sun sets.”

“Remember to laugh!”

“It is well to journey north under the ascendance of the Karkinos.” That was the lilac-gowned muse again. Her preoccupation with the zodiac must mean she was the Muse of Astronomy, guessed Nerine.

As the afternoon blended into the golden light of a summer evening, Nerine decided that the muses threw a much better party than the gods. Not that this was truly a party. It seemed to be the natural order of life on Mount Helicon.

Formality was entirely absent, one activity flowing into another without plan or pomp, according to chance and what caught the muses’ fancy.

They sang roundels under golden Euterpe’s guidance and then engaged in impromptu comedic drama with rosy Thalia. Nerine found herself singing in parts with neither worry nor trouble, and then devising a sequence of slapstick humor.

Terpsichore – the peach one – led them to the meadow beyond the topmost tier of the amphitheater to dance, and Nerine found herself performing the leaping pidiktos, as promised, with only one stumble when she forgot – in mid-air – that she was not suspended in water. Then Polyhymnia called for an interval of meditation before a hymn.

As the sky deepened from rich turquoise to a deep cobalt which seemed to reach beyond the edge of the earthly sphere, a light breeze sprang up. Nerine found herself walking through a birch forest – its leaves arustle with the moving airs – beside Clio, the Muse of History, and chatting with her as though to a lifelong friend.

“You’ll have such opportunities as you travel north,” said Clio seriously. “The customs of the Keltoi and the Gutones are very strange, quite different from those of the Hellenes. Request papyrus and ink from Lord Hermes that you may record the marvels you see!”

A pang of grief and loss shot through Nerine’s breast. Just so had Altairos promised to record all the experiences of his travels, but she had curtailed his chance to share them with her. Should she now compile a similar history that she would never share with him? Perhaps the symmetry of it would balance . . . something.

When she emerged from the birch grove, the stars shone in the deepening sky, and Urania had arranged a cluster of spyglasses that the muses and their guest might view the planet Hesperus at the peak of its splendor, gleaming like a teardrop kindled by fire.

As Nerine withdrew her eye from her spyglass, the shepherd youths who had greeted her upon her descent from the pegasus were present again, spreading tapestries over the meadow grasses, and serving supper.

The scent of crushed grass mingled with the savory aromas of roast lamb and the lighter fragrances of berries.

More vignettes of culture – an epic poem, a tragic drama – followed the meal. Nerine participated as before, comfortable and welcomed, but she found a sliver of her attention pursuing her sister. Agnippe was radiant, partaking of everything, but also consulted by the muses. Might this arpeggio be better if extended another beat? Would that rhyme be more effective if moved to the middle of the line rather than falling at the end?

Agnippe filled her post on Helicon just as surely, just as joyously, as Eilidh occupied hers on Olympus.

Nerine gave herself over to happiness for a time. Enjoying the rapture of the night, and enjoying the awareness that two of her sisters were happy. Life could bring gifts to those who were open to them. Good fortune might yet bless her too. But she wouldn’t think about herself tonight. She would be here and now, beguiled by the moment and rejoicing for Eilidh and Agnippe.

Despite her focus on her sisters, she’d gotten herself back, she realized. The sense of self she’d lost on Olympus had returned here on Helicon.

She was wholly Nerine again, inside and out. The Nerine who loved her youngest sister. The Nerine who loved new things and new places and meeting new people.

That Nerine was back and it felt as glorious as Euterpe’s song, as Terpsichore’s dance, as Urania’s star gazing.

It was wonderful to be herself again.

But had she lost something else in the reclaiming of herself?

What had she lost? For she had lost something.

A softening – like a mist – rose up behind her, obscuring all that was neither Olympus nor Helicon. Her past seemed as far away in time as the reef palace was in distance. Had she really dwelt all her life in the Middle Sea? Traveled only so far as Duke Thiago’s palace in the Gulf of Gallicus? Gone ashore only on the isle of Lapadoússa?

It seemed a dream, not a history, and it had happened to someone other than her.

Had she really met and fallen in love with a prince of Zakynthos and then renounced him? A stab of pain through her heart assured her that she had.

But the sense of detachment piling up around her memories draped a veil over them, lessening their immediacy. For now, she was not Nerine of the Middle Sea, but Nerine of Helicon. And being Nerine of Helicon was delightful.

Later in the night, she found herself with Agnippe, curled on a pile of softest fleece under an arching trellis covered with blooming honeysuckle. The sweet, sweet scent of the vines drenched her, and the darkness wrapped her round as gently as water from a warm spring.

“Is it always like this?” Nerine murmured.

Agnippe chuckled. “Nearly always. Some days the work is more like work. When Calliope cannot settle on the right meter for her epic nor Melpomene devise the right dramatic beat for her tragedy. But work more usually masquerades as play, and the play is the work.”

“I wish I could stay here,” said Nerine. Except she didn’t. Not truly. “I wish I could be you. Or one of them.” That she did wish, but knew – in spite of the wish – that she would be less than herself, if her wish could become reality.

Agnippe shifted on her portion of the fleece cushioning. “No, you don’t.”

“This afternoon and this evening have been . . . magical.” Nerine felt drowsy and hyper aware at the same time. Did the arts always produce an altered state? Perhaps only when the muses performed.

Agnippe found Nerine’s hand and clasped it loosely in hers. “The magic of the muses is extraordinary, but you have your own magic, Nerine. And you won’t develop it here. I think you are right to go to the norns. I think . . . you will be surprised by what awaits you there.”

Unease threaded Nerine’s contentment. “Do you know something I do not?” she asked.

“I know nothing,” said Agnippe, “but I have an intuition that it will all be different than what you expect, and that the difference is exactly what you need. Even though I don’t know what you need, and you don’t know what you need – just like Xianthe – it will come to you.” Agnippe’s voice was a mere breath, soft and low. “Or you are going to it.

The late moon, very full, rose above the shadowy treeline edging the glade around the trellis. Dapples of moonlight peeped through the honeysuckle, speckling Nerine, her sister, and the fleeces beneath them. A breeze moved the leaves and the pattern of moonshine. The heavy fragrance of the flowers – almost too sweet – lightened.

“Still no word from Xianthe?” asked Agnippe.

Nerine refused to be worried in this haven of peace. Eilidh and Agnippe had come home to themselves. The promise of the same – or something even more astonishing – awaited Nerine. Surely Xianthe would find her way too.

“No word,” said Nerine. “But the fates spin her thread as surely as they spin ours.”

Agnippe laughed, soft and clear. “And you go to the fates. Perhaps you will spin Xianthe’s homecoming.”

Perhaps she would.

*     *     *

Bidding Agnippe farewell the next morning was both harder and easier than Nerine expected.

She’d loved her brief stay on Helicon. Loved it! The muses were delightful, and their idea of fun was actually fun. But she sensed that the arts were not really the home her spirit sought. She might be distracted by bliss, if she were to live here, but she would not find the deeper anchoring that meant more to her.

She could leave Mount Helicon quite calmly.

But Agnippe! Oh!

Her sister had resumed belt and pectoral – this set fashioned of linked plates of swirling green malachite – because she would be tending the sacred spring after Nerine’s departure. She was a slim sylph of a girl, with the modest curves of the almost-fifteen that she was, but with strength in her carriage.

Her face showed a curious mix of emotion – lips trembling in her sadness at parting from Nerine, green eyes serene with her confidence in Nerine’s future and lit with the excitement that working in her spring brought.

Nerine hugged her convulsively. She would not see Agnippe for years. Five years? Ten years? Agnippe would be all grown up when Nerine visited her next. Would they still know one another?

“We’ll always be sisters,” Agnippe whispered, “always friends. You will know me, and I, you.”

Nerine relinquished her hold on her sister enough to see her eyes. How was it that Agnippe often seemed to read her mind? Nerine studied Agnippe’s face. Agnippe knew how to trust both herself and her future.

Agnippe’s trust would have to be enough for Nerine too, because Nerine . . . had no trust in herself at this moment.

“I love you,” Nerine said.

Agnippe smiled. “I love you too.”

And then Nerine was following the shepherd boys down the mountain to the meadow where she would mount the pegasus.

She looked back once.

Agnippe stood in the distance at the top of the slope, very straight, the sun turning her long green-blond hair to gold. She raised her arm in farewell. Nerine returned the gesture and turned away, rounding a bend in the path that removed Agnippe from sight.

Nerine drew in a shaky breath.

*     *     *

For the next extra chapter from Fate’s Door, see:
Hera’s Handmaidens (Eilidh’s Farewell)

For the first two extra chapters from Fate’s Door, see:
Update on Fate’s Door (Eilidh and Mount Olympus)
Nerine’s Youngest Sister (Agnippe and Mount Helicon)

To purchase and read Fate’s Door: Amazon I B&N I iTunes I Kobo I Smashwords
 

 

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Lugh and the Lunasad

Mercury by Hendrick Goltzius, 300 pixelsLugh or Lú was a Celtic god with a long pedigree. He was part of Irish mythology in pre-Christian Ireland, that is, the centuries before 400 AD.

But the Celts arrived in Ireland around 275 BC, bringing their culture and their religious beliefs with them, including Lugh.

The god’s name gives some indication of his journey through time.

The Celts in Gaul and Iberia called him Lugus. The syllable “lo” in Apollo may indicate some connection between Lugh and Apollo, especially because the Indo-European root word of leuk means “flashing light,” and Lugh is believed to derive from leuk.

Yet the meaning “flashing light” seems more likely to refer to lightning than the sun. Indeed, the Breton luc’h and the Cornish lughes both mean “lightning-flash.” (Lugh may have been a predecessor to the Norse god Thor.)

Of even more interest to me was the well-established fact that the Gaulish Lugus was considered by the ancient Romans to be the Gauls’ version of Mercury. Mercury was the patron god of commerce, contracts, eloquence, messages, travelers, and trade.

While the Gaulish Lugus was a master of all arts and oversaw journeys and business transactions.

Vercingetorix  throws down his arms at the feet of Julius Caesar

These mentions of Lugus and Mercury occurred during the time of Julius Caesar in the 1st century BC, roughly 280 years after the events in Fate’s Door. The thing is, while the ancient Greeks of the 4th century BC make mention of the Keltoi, they do not describe the Keltic religious beliefs. I was going to have to do some extrapolating.

My first decision: Lugh’s name. The western Celts in later periods seemed to move toward the ending sound of “g” as is given or “ch” as in chosen. How might the pronunciation of earlier Keltoi who moved east to settle have changed? Did they stay with the “k” sound from from leuk?

Lugus altar stoneSince I really had no true indication – I’d have to guess – I decided to stick with the name used in pre-Christian Ireland, Lugh, rhyming with Hugh. Perhaps we moderns might have spelled the name of my 4th century BC Keltic god as Leu. But I decided to keep it simple. So, Lugh.

There are many stories about Lugh in Irish mythology, but the one that caught my attention concerned Lugh and his foster mother Tailtiu. Tailtiu was the goddess who cleared the plains of Ireland for agriculture.

What if this were a very old story that traveled with the Celts as they left central Europe and was modified to relate to their new surroundings? I could imagine the myth as originating in the lands along the Danube river, where Lugh’s foster mother cleared the plains of what is now Hungary and Romania for agriculture.

Like the Hellenes who created lesser gods associated with local springs and valleys (in addition to their supreme Olympians), so did the Keltoi revere local features. And the most dominant nature goddess would have been Danu, the spirit of the mighty Danube river.

Therefore I mapped the story of the Irish Lugh onto the territories of the Keltoi.

In the 4th century BC of Fate’s Door, Lugh was fostered by Danu. Like the Irish Tailtiu, Danu was exhausted by her labor and unable to fight off the demons of blight and famine. Her son Lugh fought in her stead to preserve his mother’s legacy, but he was overcome and imprisoned. Yet just as the stalk of grain is cut down and springs renewed from the earth after its seed is planted, so does Lugh prevail. He rises to new strength after his capture, defeating the demons, and then presiding as sovereign over the agricultural cycle of fertility.

The Irish Celts celebrated Lugh in a festival that marked the beginning of the harvest season, around the beginning of August. This was the Lunasad, which included visits to nearby holy sites, athletic contests, dance, feasting, trading, and a ritual play enacting Lugh’s fight against the demons of blight and famine.

Hermes LogiosI decided that my Keltoi would celebrate a similar festival. As it happened that Nerine – the heroine of Fate’s Door – would arrive at the stronghold of the Keltic High King in early August, she would naturally participate in that festival. The dancing, the feasting, and the High King’s courtesy to her would delight Nerine, but one of the religious rites would disturb her deeply and propel her further along her inner journey.

Early in my research on the Keltoi, I learned of the connection between Lugus and Mercury and decided that a similar connection existed between Lugh and Hermes. Hermes, as the patron of orators, poets, athletes, invention, travellers and trade, would possess a similar affinity to Lugh. It also worked beautifully with my choice for Nerine to travel across Europe under the protection of an elite cohort of Hermes’ warriors.

For more about Nerine’s world, see:
The Keltoi of Európi
Vertical Looms
Names in Ancient Greece
Warships of the Ancient Mediterranean
Calendar of the Ancient Mediterranean
Ground Looms
Lapadoússa, an isle of Pelagie
Merchant Ships of the Ancient Mediterranean

 

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