Life Change

It begins innocently enough. I’m there in the library, browsing, and I see a cover or a title that intrigues me. I take the book from the shelf and read the inside cover flap: hmm, interesting. I check the first few pages: oh, well-written and entertaining, too! Okay. I’ll check this one out.

Then I’m home and reading. Wow! Really? I never guessed. Wow! My world paradigm tips sideways or even turns upside down. I feel dizzy and disoriented, but exhilarated as well. I plead guilty to a taste for novelty. New ideas are mind candy for me. “Oh, shiny!” I exclaim.

But newness and sparkliness possess a more difficult facet. Now that I know this (whatever this may be), what do I do? Because action is clearly called for. I can’t sit here, knowing what I now know, and do nothing. Still I hesitate . . . change is rarely easy, and sometimes it’s downright repellant. Yikes!

One change I’ll tell you about next week had an obvious starting point: try Dr. Maffetone’s “Two-Week Test” and evaluate. How did I feel? Was it feasible? Or impossible? Comfortable? What did I learn?

But some changes require more societal support than is available. Others reach tentacles into every cranny of my life, demanding adjustment everywhere. Some just seem so flat-out daunting that I ponder them, actionless, for months (or years) before I know how to begin or where to gather the resources (or fortitude) to start.

But I’m the child of pioneers. My maternal grandmother’s forebears crossed the Atlantic Ocean before the American Revolution. My paternal grandfather left Sweden when he saw that ordinary folk were always discriminated against when up against the local nobility. (He was born in the late 1800’s.) My ancestors sought new ways and new opportunities. So do I.

Voluntary change can be hard, but I’ve found it rewarding and worthwhile. The challenge beckons me, and I respond with: Yes! Just start with one thing, with one day, with one part, and do it differently. The rest will fall into place. Or not. But there will be adventure along the way. Some of the best adventure around. I’m definitely a proponent of “be the change you want to see.”

I’ll be sharing some of my change adventures with you in future weeks. I hope you’ll share yours, too, here in the comments. We can all learn from one another. New ideas, new perspectives, and energizing engagement await us. Let’s start!

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Ravessa’s Ride

The Exemplars of the Orthodoxy came into being when a plague – the curse of the troll-king Beyhalt – swept the empire of Giralliya. The emperador, then each paucitor, and then each prince and king were stricken, along with many others. The disease was a lingering agony of wasting and fever and delirium. As the months went by and the representatives of government fell, one by one, Giralliya lay rudderless and vulnerable. The emperador’s daughter, on whom the sickness lay more lightly, rose from her bed in a valiant attempt to stand in her father’s stead. Flushed and chilled, Ravessa occupied the imperial pivot, issuing decrees and commanding the heros who arose – briefly, before disease felled them too – to save her people.

But the ninth such to come forward – Eliya – was not struck down. She was an old woman, wizened and wise, the member of an obscure order of antiphoners who practiced an equally obscure posture sequence to greet the sun at dawn and again to dismiss the light at sundown. All of her order remained untouched by Beyhalt’s curse.

Ravessa’s first thought was simply to co-opt these Exemplars of Gebed to hold the vacant posts of the royal and the pauce. Desperate times called for desperate measures. A second thought stayed her impulse.

Dost thy exemplars dwell only within Bazinthiad?” she asked.

As it chanced, they did not. Many small hamlets in the countryside of Cambers sheltered chapters of the sect. The cathedral city in Solmondy, the origin of the order, housed its oldest chapter. And a sprinkling of these unusual antiphoners could be found in all of Giralliya’s other cantons.

Then it was that Ravessa began her great labor for her people and their land.

She went to the ruins of the temple on the sacred isle in Lake Argiyaen and prayed. Her pleas to heaven were answered by three winged horses – fierce and fey and glorious. They bore her on their backs throughout Flaumivar and Lillyoise and Brabante and Belline, and also into Cambers and Solmondy. In each canton, Ravessa addressed any citizenry able to rise from their beds: seek amongst yourselves for an Exemplar of Gebed to care for your interests and beg him or her to stand as prince or paucitor in Bazinthiad that you may not be forgotten.

Thusly was the Chamber of Princes and Kings filled once more; likewise, the Chamber of Paucitors. And when plague at last left the land, Giralliya was a different realm from before. No hamlet or village, no sea port or river port, no cathedral town or capital, no hill or valley where people dwelt was devoid of exemplars, were it only a lone proponent teaching and leading the locals in the postures for dawn and dusk. These sequences of bends and holds and breath control had proved an antidote to Beyhalt’s curse. Those yet well who performed the postures never fell sick with plague; those ailing under plague threw off the illness that gripped them. And without his army of disease – Beyhalt had no other – the troll-king proved easy to defeat.

When Beyhalt lay dead and all Giralliyans rejoiced in their newfound health, the emperador declared that each elected exemplar should keep his or her post, but not as royal or pauce. They would sit in a new chamber, one created especially for them. And they would be chosen, always, by the people of their lands.

The pauce are appointed by lot and by imperial decree. The royal hold power through tradition and inheritance. Let now these exemplars serve at the commons’ choice.”

How they came to earn their later name – the Orthodoxy – is another story, but this tale is almost done. The three pegasi who appeared to fill Ravessa’s need were seen no more, but desperate folk dreamed of them. And the dreams inspired solutions of all magnitudes: healing between feuding parent and child, peace between nation and nation, beauty under an artist’s paint brush, safety from an inventor’s imagination, or tranquility within one conflicted soul. And the citizenry of Giralliya, discovering other posture sequences through the centuries to add to those for sunrise and sunset, became avid contortionists who visited their town retreat centers for daily practice in the conviction that there lay health and harmony and wholeness.

* * *

More stories of old Giralliya:
Legend of the Beggar’s Son
The Thricely Odd Troll
The Old Armory: Blood Falchion

 

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Water

cover of book, The Big Thirst; image of flowing waterLast summer I read The Big Thirst by Charles Fishman. The book was fascinating, and I highly recommend it. But perhaps your TBR list is already too full. To pique your interest, I’ll share three cool facts I learned.

There are oceans in the sky!

The vast spaces between galaxies hold a thin gauze of hydrogen gas left over from events following the big bang. Supernovas hurl oxygen (and all the other elements) out into the universe to mingle with the hydrogen. All sorts of interesting things can happen then.

But in some reaches of the universe, what is happening is water. The oxygen and the hydrogen are combining to make good ole H2O in quantities that stagger the imagination, quantities so immense that these cosmic oceans dwarf a droplet the size of our planet – like all Earth’s oceans dwarf the dewdrop on a dawn spiderweb.

That’s more water than I can imagine!

Earth’s mantle is wet!

Twenty to thirty miles beneath the soil under our feet is Earth’s mantle. The rock of the mantle is not truly molten, but plastic. Perhaps a bit like hot toothpaste? (No, I’m not a geologist!) And chemically attached to all that hot, squodgy rock is water.

Serpentinites are hydrated mantle rocks that have surfaced enough to cool and lose their plasticity.

But down in the mantle itself, the plastic rock flows and moves, taking the bound water along in its currents. And just as there is a water cycle on our crust’s surface – lakes and streams and rivers evaporating to form clouds and then falling back to earth – so there is a water cycle between the mantle and the lower reaches of the crust. Water flows out of the mantle into the crust; water flows out of the crust into the mantle. And there is far, far more water in the mantle than there is flowing on and through the crust.

When water is too clean, it’s dangerous!

Water attracts. That’s why it does such a great job cleaning, even without soap. Dirt and debris stick to it and get swept away. Drinking water is actually pretty dirty, but that’s a good thing. I’ll tell you why in a bit.

Water for cleaning computer chips is clean. Really, really clean. It has to be. One tiny speck of dust left on a computer chip will interrupt the thin filament through which electricity runs, and the chip won’t work. So the water is filtered through 49 steps (give or take a few – I’m not a microchip engineer either!) to make sure it is ultra pure. And it cleans the microchips beautifully.

If you drank it, it would also clean you! The calcium you need for your bones would be swept out of you with the ultra pure water. Likewise the many other minerals your body needs. Perhaps one glass wouldn’t do too much damage, but a regular dose . . . not good!

A water engineer at one of the microchip plants reported that he stuck his tongue in a glass of ultra pure water. (Note: don’t try this at home!) He said it tasted very, very bitter.

The ultra pure water is actually categorized as hazardous waste. And it needs to be. In fact, in places where drinking water is supplied by dirty water cleaned through three or four stages of filtering, dust and minerals have to be added back in. The water isn’t ultra pure, but it’s still too clean to taste good. Our water has to be just the right amount of dirty!

There’s much more in The Big Thirst than that however. Go check it out!

(The links are for your convenience only. Do consider checking your local library. That’s where I found the copy I read.)

The Big Thirst at B&N

The Big Thirst at Amazon

For more cool science trivia, see:
Our Universe Is Amazing
Running Mushrooms

For green living concepts, see:
Permaculture Gardening

 

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Writer’s Journey

The first and worst mistake I made was accepting the status quo. I didn’t talk about it. I didn’t question it. I didn’t analyze it. I didn’t seek any accounts by others describing their experiences and solutions.

It?

Writer’s block.

If I could Be Anything

The people I revered most were writers. The magic of their creations transported me to strange, exotic worlds. Their storied heroines and heroes made me laugh and cry. Their fictional delving made me connect ideas I never would have without reading their work.

If I could have chosen to be anything at all in the whole wide world, I would have been a maker and teller of stories.

But, a storyteller? A writer? You had to be someone amazing to do that: a champion, a wizard, a god. I was mere mortal. I could never climb so high.
I’d better find something more practical.

The Thrill of Beauty

Not that interior design was exactly practical. But I loved it, and I could do it. My high school counselor suggested I aim a little “higher” than that and pointed me toward architecture. Since beauty of all kinds thrilled me, architecture seemed a reasonable aspiration. I signed up for mechanical drafting class, then architectural drafting, and eventually set off for architecture school in college. Learning about architecture was fascinating, and I did have a flair for design. But I can’t say I ever displayed the flashes of genius I spotted in a few of my classmates.

Once, during an idle moment in my third year at the University of Virginia, I was assailed by the image of a witch-queen driving a flying sleigh across the sky, glorying in the rush of the quilted countryside below her. (Readers of Troll-magic, do you recognize a certain troll-queen?) The vision was so compelling, I wrote it down. Once the first paragraph was on paper, I wanted to take things further, but I didn’t know how. If there were a story to be told . . . I’d know it, wouldn’t I? And nothing came to mind.

First Break

I was getting an apprenticeship in my heart’s chosen vocation, although I didn’t know it. My best friend said: “There’s this game. I saw an ad for it. Will you play it with me?”

What? Of course I’d play a board game with her. Why did she have to make such a big deal of asking?

I found out why.

It was Dungeons & Dragons she was talking about. And “playing it” was an ongoing experience that took as many hours as you cared to give it: an afternoon, then the evening, a month of weekends, a year. Wow! I could participate in creating stories even if I couldn’t write them. I took to role playing adventure games like the proverbial fish to water. And rapidly seized on the post of “dungeon master,” the one who crafted the larger story which served as a backdrop for the personal stories of the “players.”

RPG gaming in high school naturally led to RPG gaming in college. And RPG gaming in college naturally led to . . . a job in a small game company after graduation!

Iron Crown Enterprises

I was hired to draw maps and floor plans for the published games. (Guess that architecture degree was good for something after all!) And I learned paste-up: the physical process by which words and maps and illustrations were transformed—before the days of desktop publishing—into the pages of a printed book.

Quickly there were opportunities for writing.

Of course, I was not a writer, but these were such small snippets that I could manage. And the managing was incredibly fun! I wrote about unicorns and minotaurs and naiads for a tome called Creatures & Treasures. I wrote a mini adventure for the magazine The Adventurers Club and then another and a third.

I’d already begun an opus at home on my own time. It was a story of demons and imprisonment and the inner work required for true freedom. Did I know that it was about the writer’s soul imprisoned within me? No, I didn’t, but I worked on the piece for ten years, writing sometimes just a sentence or three in a day, then letting it lie for months.

The Thrill of Adventure Games

I continued to be offered practice in my day job. I wrote the character tales at the beginning of the Narnia Solo Games. I edited Middle-earth modules and contributed to them. Then my biggest chance arrived: I wrote ‘Dawn Comes Early’ (and some introductory text) for the Lord of the Rings Adventure Game. Wow! I was flying. This was what I was meant to do!

And I could do it. I remember learning after it was released that all the designers at a rival game company were playing LORAG in their free time. Wow! My story!

I finished the home-created oeuvre of demons and freedom, and offered it to my employers. They liked it; published it. (Gethaena.) Maybe I was a writer after all. But not a “real” one. I wrote role playing modules, not “real” stories.

The judgement was overly harsh, but it held a grain of truth. The stories in an RPG module are real stories. But they aren’t entirely fleshed out until someone “plays” them. The writing contains the full beginning, middle, and end; but the story lives in the role playing. The writing is the birth, but not the living. I longed for a more complete experience.

So, what about it? Could I write real stories? I’d never really attempted it. Maybe I should try.

False Start

Eventually I did try. I sat down at my desk with pen and paper and dove into the story of Jaen Rougepied and the adventure that led to her martyrdom and canonization. I got three pages in and . . . stuck. I didn’t know what happened next. Huh. Maybe I wasn’t a writer after all. But I sure wished I were.

I tried again. This time I tried outlining the story of the lassie who let loose the stars and the moon and the sun. Years before, I’d written two paragraphs of her story and . . . stuck. Maybe an outline would get me further. It did. I completed the entire outline, but it was dead. And bore no resemblance at all to the living story I could still feel pulsing within me. I would have cried, if tears came easily to me. But they don’t, and I didn’t.

I now knew my calling, and I was not fit to pursue it. I felt leaden . . . stuck!

(Many years later, I tried again, and that tale of the sun, moon, and stars became Caught in Amber.)

What Else Is There?

I brainstormed other vocational possibilities. Graphic design drew me, but it was just an entertainment, no true expression for my heart’s song.

Then, one day I stumbled upon a book on my bookshelves. It had been sitting there unread . . . how long? I don’t really know. But the title caught my eye as I boxed up the rest of the books on that shelf. I set it aside . . . and read it: The Artist’s Way. I followed the author’s instructions, actually did the exercises. And felt something…freedom?…stirring inside. Then I dared to dream, really dream. I was an artist, for good and true. If I could chose anything at all in the world, what art would be mine?

Writing. Of course, writing. But how? I was a writer, but I was still a blocked writer. How could I free the stories inside me? They were hiding, and I could not see them.

In the bibliography of The Artist’s Way was listed another book: Becoming a Writer. I didn’t know it was the book. But it was among five I chose (from the multitude included) to check out from the library. I read Becoming a Writer, and at a certain page a light bulb flashed on in my mind.

A light bulb? No, a blazing firework, a thundering volcano, a flaring supernova. Oh. My. I never knew; I never knew. It seemed so simple, but I’d not managed to discover it myself. I needed to be told.

Real Breakthrough

This was the key to the iron gate that locked my stories in darkness beyond my reach. Dorothea Brande (the author) said: meditate on your story, really think it over; ponder your characters; immerse your mind in their world. Then, take a walk, or whatever. Let things settle. And a day or two or three later, sit down and write.

I’d tried sitting down to a blank page and surprising myself. This generated great beginnings, but nothing beyond them. I’d tried writing a long outline. That produced a long outline utterly divorced from the hidden story singing in my soul. When neither method worked, I’d concluded I wasn’t a writer. Not a “real” one.

But how was I writing all those role playing books? Ah. I was meditating (and writing) about a cavern-realm with a brassy hot sky. I was pondering a demon with long, curling, black hair who dreamed of passion and destroyed it with power. I immersed myself in the impossible imprisonment experienced by six souls born into ridiculous limitation. Gethaena was the result.

Freedom

The process natural to writing a role playing module just happened to be the process I needed for writing a story. Oh. My.

I dove in almost at once, pondering a prince who awoke in darkness, trapped in a monstrous form. In imagination, I walked the cavern-palace where he dwelt. I toured the cool, forested land spreading away from his gates. This was Troll-magic, and my inner writer was loosed at last.

It was November of 2007. I was 47. I could now begin becoming the writer I’d always wanted to be. I’d been freed; I’d been reborn. Welcome to the world.

For more memoir, see:
Waterfall and Fairy Tale
Visitor’s Surprise

For more about my writing experiences, see:
The Writing of the Belt
Dreaming the Star-drake
Behind Troll-magic

 

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