Water

cover of book, The Big Thirst; image of flowing waterLast summer I read The Big Thirst by Charles Fishman. The book was fascinating, and I highly recommend it. But perhaps your TBR list is already too full. To pique your interest, I’ll share three cool facts I learned.

There are oceans in the sky!

The vast spaces between galaxies hold a thin gauze of hydrogen gas left over from events following the big bang. Supernovas hurl oxygen (and all the other elements) out into the universe to mingle with the hydrogen. All sorts of interesting things can happen then.

But in some reaches of the universe, what is happening is water. The oxygen and the hydrogen are combining to make good ole H2O in quantities that stagger the imagination, quantities so immense that these cosmic oceans dwarf a droplet the size of our planet – like all Earth’s oceans dwarf the dewdrop on a dawn spiderweb.

That’s more water than I can imagine!

Earth’s mantle is wet!

Twenty to thirty miles beneath the soil under our feet is Earth’s mantle. The rock of the mantle is not truly molten, but plastic. Perhaps a bit like hot toothpaste? (No, I’m not a geologist!) And chemically attached to all that hot, squodgy rock is water.

Serpentinites are hydrated mantle rocks that have surfaced enough to cool and lose their plasticity.

But down in the mantle itself, the plastic rock flows and moves, taking the bound water along in its currents. And just as there is a water cycle on our crust’s surface – lakes and streams and rivers evaporating to form clouds and then falling back to earth – so there is a water cycle between the mantle and the lower reaches of the crust. Water flows out of the mantle into the crust; water flows out of the crust into the mantle. And there is far, far more water in the mantle than there is flowing on and through the crust.

When water is too clean, it’s dangerous!

Water attracts. That’s why it does such a great job cleaning, even without soap. Dirt and debris stick to it and get swept away. Drinking water is actually pretty dirty, but that’s a good thing. I’ll tell you why in a bit.

Water for cleaning computer chips is clean. Really, really clean. It has to be. One tiny speck of dust left on a computer chip will interrupt the thin filament through which electricity runs, and the chip won’t work. So the water is filtered through 49 steps (give or take a few – I’m not a microchip engineer either!) to make sure it is ultra pure. And it cleans the microchips beautifully.

If you drank it, it would also clean you! The calcium you need for your bones would be swept out of you with the ultra pure water. Likewise the many other minerals your body needs. Perhaps one glass wouldn’t do too much damage, but a regular dose . . . not good!

A water engineer at one of the microchip plants reported that he stuck his tongue in a glass of ultra pure water. (Note: don’t try this at home!) He said it tasted very, very bitter.

The ultra pure water is actually categorized as hazardous waste. And it needs to be. In fact, in places where drinking water is supplied by dirty water cleaned through three or four stages of filtering, dust and minerals have to be added back in. The water isn’t ultra pure, but it’s still too clean to taste good. Our water has to be just the right amount of dirty!

There’s much more in The Big Thirst than that however. Go check it out!

(The links are for your convenience only. Do consider checking your local library. That’s where I found the copy I read.)

The Big Thirst at B&N

The Big Thirst at Amazon

For more cool science trivia, see:
Our Universe Is Amazing
Running Mushrooms

For green living concepts, see:
Permaculture Gardening

 

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Writer’s Journey

The first and worst mistake I made was accepting the status quo. I didn’t talk about it. I didn’t question it. I didn’t analyze it. I didn’t seek any accounts by others describing their experiences and solutions.

It?

Writer’s block.

If I could Be Anything

The people I revered most were writers. The magic of their creations transported me to strange, exotic worlds. Their storied heroines and heroes made me laugh and cry. Their fictional delving made me connect ideas I never would have without reading their work.

If I could have chosen to be anything at all in the whole wide world, I would have been a maker and teller of stories.

But, a storyteller? A writer? You had to be someone amazing to do that: a champion, a wizard, a god. I was mere mortal. I could never climb so high.
I’d better find something more practical.

The Thrill of Beauty

Not that interior design was exactly practical. But I loved it, and I could do it. My high school counselor suggested I aim a little “higher” than that and pointed me toward architecture. Since beauty of all kinds thrilled me, architecture seemed a reasonable aspiration. I signed up for mechanical drafting class, then architectural drafting, and eventually set off for architecture school in college. Learning about architecture was fascinating, and I did have a flair for design. But I can’t say I ever displayed the flashes of genius I spotted in a few of my classmates.

Once, during an idle moment in my third year at the University of Virginia, I was assailed by the image of a witch-queen driving a flying sleigh across the sky, glorying in the rush of the quilted countryside below her. (Readers of Troll-magic, do you recognize a certain troll-queen?) The vision was so compelling, I wrote it down. Once the first paragraph was on paper, I wanted to take things further, but I didn’t know how. If there were a story to be told . . . I’d know it, wouldn’t I? And nothing came to mind.

First Break

I was getting an apprenticeship in my heart’s chosen vocation, although I didn’t know it. My best friend said: “There’s this game. I saw an ad for it. Will you play it with me?”

What? Of course I’d play a board game with her. Why did she have to make such a big deal of asking?

I found out why.

It was Dungeons & Dragons she was talking about. And “playing it” was an ongoing experience that took as many hours as you cared to give it: an afternoon, then the evening, a month of weekends, a year. Wow! I could participate in creating stories even if I couldn’t write them. I took to role playing adventure games like the proverbial fish to water. And rapidly seized on the post of “dungeon master,” the one who crafted the larger story which served as a backdrop for the personal stories of the “players.”

RPG gaming in high school naturally led to RPG gaming in college. And RPG gaming in college naturally led to . . . a job in a small game company after graduation!

Iron Crown Enterprises

I was hired to draw maps and floor plans for the published games. (Guess that architecture degree was good for something after all!) And I learned paste-up: the physical process by which words and maps and illustrations were transformed—before the days of desktop publishing—into the pages of a printed book.

Quickly there were opportunities for writing.

Of course, I was not a writer, but these were such small snippets that I could manage. And the managing was incredibly fun! I wrote about unicorns and minotaurs and naiads for a tome called Creatures & Treasures. I wrote a mini adventure for the magazine The Adventurers Club and then another and a third.

I’d already begun an opus at home on my own time. It was a story of demons and imprisonment and the inner work required for true freedom. Did I know that it was about the writer’s soul imprisoned within me? No, I didn’t, but I worked on the piece for ten years, writing sometimes just a sentence or three in a day, then letting it lie for months.

The Thrill of Adventure Games

I continued to be offered practice in my day job. I wrote the character tales at the beginning of the Narnia Solo Games. I edited Middle-earth modules and contributed to them. Then my biggest chance arrived: I wrote ‘Dawn Comes Early’ (and some introductory text) for the Lord of the Rings Adventure Game. Wow! I was flying. This was what I was meant to do!

And I could do it. I remember learning after it was released that all the designers at a rival game company were playing LORAG in their free time. Wow! My story!

I finished the home-created oeuvre of demons and freedom, and offered it to my employers. They liked it; published it. (Gethaena.) Maybe I was a writer after all. But not a “real” one. I wrote role playing modules, not “real” stories.

The judgement was overly harsh, but it held a grain of truth. The stories in an RPG module are real stories. But they aren’t entirely fleshed out until someone “plays” them. The writing contains the full beginning, middle, and end; but the story lives in the role playing. The writing is the birth, but not the living. I longed for a more complete experience.

So, what about it? Could I write real stories? I’d never really attempted it. Maybe I should try.

False Start

Eventually I did try. I sat down at my desk with pen and paper and dove into the story of Jaen Rougepied and the adventure that led to her martyrdom and canonization. I got three pages in and . . . stuck. I didn’t know what happened next. Huh. Maybe I wasn’t a writer after all. But I sure wished I were.

I tried again. This time I tried outlining the story of the lassie who let loose the stars and the moon and the sun. Years before, I’d written two paragraphs of her story and . . . stuck. Maybe an outline would get me further. It did. I completed the entire outline, but it was dead. And bore no resemblance at all to the living story I could still feel pulsing within me. I would have cried, if tears came easily to me. But they don’t, and I didn’t.

I now knew my calling, and I was not fit to pursue it. I felt leaden . . . stuck!

(Many years later, I tried again, and that tale of the sun, moon, and stars became Caught in Amber.)

What Else Is There?

I brainstormed other vocational possibilities. Graphic design drew me, but it was just an entertainment, no true expression for my heart’s song.

Then, one day I stumbled upon a book on my bookshelves. It had been sitting there unread . . . how long? I don’t really know. But the title caught my eye as I boxed up the rest of the books on that shelf. I set it aside . . . and read it: The Artist’s Way. I followed the author’s instructions, actually did the exercises. And felt something…freedom?…stirring inside. Then I dared to dream, really dream. I was an artist, for good and true. If I could chose anything at all in the world, what art would be mine?

Writing. Of course, writing. But how? I was a writer, but I was still a blocked writer. How could I free the stories inside me? They were hiding, and I could not see them.

In the bibliography of The Artist’s Way was listed another book: Becoming a Writer. I didn’t know it was the book. But it was among five I chose (from the multitude included) to check out from the library. I read Becoming a Writer, and at a certain page a light bulb flashed on in my mind.

A light bulb? No, a blazing firework, a thundering volcano, a flaring supernova. Oh. My. I never knew; I never knew. It seemed so simple, but I’d not managed to discover it myself. I needed to be told.

Real Breakthrough

This was the key to the iron gate that locked my stories in darkness beyond my reach. Dorothea Brande (the author) said: meditate on your story, really think it over; ponder your characters; immerse your mind in their world. Then, take a walk, or whatever. Let things settle. And a day or two or three later, sit down and write.

I’d tried sitting down to a blank page and surprising myself. This generated great beginnings, but nothing beyond them. I’d tried writing a long outline. That produced a long outline utterly divorced from the hidden story singing in my soul. When neither method worked, I’d concluded I wasn’t a writer. Not a “real” one.

But how was I writing all those role playing books? Ah. I was meditating (and writing) about a cavern-realm with a brassy hot sky. I was pondering a demon with long, curling, black hair who dreamed of passion and destroyed it with power. I immersed myself in the impossible imprisonment experienced by six souls born into ridiculous limitation. Gethaena was the result.

Freedom

The process natural to writing a role playing module just happened to be the process I needed for writing a story. Oh. My.

I dove in almost at once, pondering a prince who awoke in darkness, trapped in a monstrous form. In imagination, I walked the cavern-palace where he dwelt. I toured the cool, forested land spreading away from his gates. This was Troll-magic, and my inner writer was loosed at last.

It was November of 2007. I was 47. I could now begin becoming the writer I’d always wanted to be. I’d been freed; I’d been reborn. Welcome to the world.

For more memoir, see:
Waterfall and Fairy Tale
Visitor’s Surprise

For more about my writing experiences, see:
The Writing of the Belt
Dreaming the Star-drake
Behind Troll-magic

 

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Behind the Scenes

It’s fun learning the writing habits of my favorite authors. One is a “just in time” creator – that is, she doesn’t build a specific detail in her story’s world until the plot demands it. Another hears the voice of her muse so strongly and clearly that when logic and the muse collide, the muse always wins. A third outlines her plots using calendar pages, because timing is the essential element in her stories.

Every writer is different. Some write 1,500 words in an hour’s sprint, others feel their way at a thoughtful 200. Some rise at dawn and crank on their stories then; others slumber past noon and write all night. Some draw on their sleeping dreams for inspiration, some on personal history, some from old folk tales (raising my hand here), and some from the quirky intersection of events such as a broken furnace and a children’s game with swimming laps at the gym.

As a writer myself, I take both reassurance and inspiration from my colleagues.
So . . . it’s fine that my own writing speed varies from 200 to 600 words in an hour. Really? Phew! Relief! And writing 5 hours a day is a lot according to the voice of experience. Who knew? Not me! And maybe I should try role playing a difficult scene, if sleeping on it and journaling about it isn’t working. Okay!

As a reader, I respect and revere the titans among the creative tribe. (Okay, as a writer, I do too!) I wonder . . . what genius, what method, what experience gave rise to her brilliance? Will a peek into her habits yield a clue? Will knowing that she sings in the choir or walks around the lake or loves horses afford a view of inspired intelligence at work?

Probably not. The creative process of others often seems opaque to me. But I love trying to espy it in the shadows, seeking fire trails of that magical spark. I love discovering the secrets behind the scene.

It’s true that “the play’s the thing.” It’s the thrill of story that makes me eager for an author’s next book. But glimpses of her life, of her, are interesting. I enjoy author blogs that reveal the thought process behind an intriguing plot, the daydream that birthed a dynamic character, the serendipitous events that yielded a world. I’m guessing that you might too. So future posts will include tours behind the scenes of my North-land tales and through the life experiences that led to the tales. Stay tuned!

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Legend of the Beggar’s Son

Here is a tale of ancient Giralliya for the loremaitresses and loremasters among us.

In the terrifying days of Gohgohl the Relentless, four brothers stood against the troll-mage, not with armies – although they had those – but in all the vulnerability of their royal persons. Each night the sky rippled with hungry curtains of red light, gnawing at the land and all who dwelt upon it. Then it was that the brothers stood guard, weapons raised to the roiling energies above, weaving a gossamer shield to hold descending death at bay.

The eldest was Phillox, King of Istria, and son of Claudeo and Juniya. He bore the mighty axe Vahtayvan, and his antiphonic voice was more powerful than his weapon. It was he, the Imprecator, whose shouts harmonized their defense, each of the four standing on the low ridges some distance from their beleaguered city.

The next younger, full brother to Phillox, was Theon, King of Eirdry. His antiphonic chant bore more subtlety than that of the others, and it was he who sensed the anomalies in the death overhead and moved to counter its sudden jabs downward with the musical enchantments of his chalemel, weapon and instrument both.

Horato, King of Ennecy, and son of Ondreyus and Juniya, was the most enduring of the brothers. On the longest night when ribbons of blue light sparked upward from the river to join the red draperies shifting in the sky, birthing violet waves of unspeakable weight, the brothers folded one by one. Only Horato remained upright, holding off the lethal tide alone. He lasted until dawn and the rising sun brought safety.

Amadeo, full brother to Horato, and merely Lord of Ebior until the day of his ascension, was the nimblest of the four – both in mind and in body – but his contribution seemed the lesser until the dusk when he brought a beggar’s son before Phillox.

“This is Luciyo, born of Cayo, and he is the least and most miserable in all our realm, but he is our salvation. Give him the mantle of Saint Sofiya and let him stand unshielded beneath Gohgohl’s curtain of death. Then shall victory be ours.”

Phillox was astonished. He looked directly at the beggar youth. “You will do this?”

Luciyo nodded.

Now the mantle of Saint Sofiya was sacred to the Istrians. They preserved it on the altar in the inner sanctum of their temple. Thrice yearly those in need made pilgrimage to Bazinthiad to touch the hem of the garment and be healed or inspired or forgiven. Such a treasure could not be lightly risked.

Yet such was the desperation felt by the kings and their subjects that all was done as Amadeo directed. The brothers took their stations as the sky darkened and then filled with perilous crimson light. And Luciyo, the beggar’s son, stood on the temple isle in the center of Lake Argiyad, wearing the ancient cloak of the saint.

Phillox bellowed his commands: Theon, Horato, and Amadeo raised their weapons in synchrony with his, and the transparent gauze of green and silver floated up from them, generating crashing flashes of black and gold where it withstood the crimson writhings.

Phillox shouted again. A gap pierced the enchanted protection and death drifted down, a slow rippling roil of blood and wine, to touch the cloaked man awaiting it. Luciyo lifted his arms palm up, and lifted his face too, as though to embrace what descended to him. The skin of his hands, of his brow, blazed suddenly blue-white. Would he burn, as had the other victims? The sparking fire on his visage and palms spread, enshrouding his entire figure. Then the mantle of Sofiya unfurled itself like a cavalier’s banner in the wind, and the fierce inferno of Luciyo gouted upward like lightning in reverse to stab the sky, bursting asunder the dread red draperies and shattering the glistening sky-ship that was the fortress where Gohgohl dwelt.

Fragments of crystal rained down along with the ash of charred ivory. A vast flock of doves flew out from Sofiya’s mantle, streaming across the sky and sweeping the air clean with their wings. The birds disappeared over the horizon. Then all was silent. The stars shone in the dark velvet of the upper reaches. Victory was theirs. The long defense was done.

Theon, Horato, and Amadeo begged Phillox to remain Imprecator over them all to the end of his days – and then to pass the office on to his first child – while they took up the kingships of Istria, Eirdry, and Ennecy. He agreed only on the condition that they establish the Chamber of Princes and Kings to advise him in his rule. That and one other thing: that Luciyo would become First in a Chamber of Paucitors and elect others to his side.

“For the bounty of the least and most miserable has won this day, and future Imprecators will not always be so lucky as to have a brother Amadeo, who will bring hidden poverty forward to the attention of the mighty!”

Thus were three of the great Giralliyan institutions – Emperador (Imprecator); Princes and Kings; and Paucitors – created. The tale of the fourth – the Exemplars of Orthodoxy – is a tale for another day.

* * *

More stories of old Giralliya:
Ravessa’s Ride
The Thricely Odd Troll
The Old Armory: Blood Falchion

 

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Sol

photo of solar flareThis winter I read The Sun’s Heartbeat by Bob Berman and found it fascinating. I’m going to share three tidbits I learned, in hope that they will pique your interest. Old Sol seems so steady and unchanging as he crosses our skies, but there’s a lot more to him than I dreamed.

Evolved by Sunlight

Across the entire electromagnetic spectrum – from ultraviolet through visible light to infrared – the sun’s peak emission is green! And the reason our eyes see visible light
and not, for example, x-rays is because visible light is the vast majority of the sun’s emissions.

If I were trying to find my lost keys by perceiving x-rays, I’d be a long time searching. There aren’t many x-rays bouncing off of anything. And that’s how we see: by photons bouncing off of things. There are lots of visible light photons bouncing off of everything.

Our eyes are essentially sun created!

Photons Have a Long Journey

The nuclear fusion powering our sun releases energy mostly as gamma rays and x-rays, deadly radiation. So how is it that Earth receives mostly lovely light and heat, not lethal ultraviolet?

Well . . . as the photons of the gamma rays (and x-rays) leave the sun’s core, they smash into the rest of the sun’s atoms. The first layer of smashed atoms absorbs the energy and then re-emits it as more photons. Those photons bump into the next layer of atoms. Those atoms do the same thing as the inner ones: absorb and re-emit. It’s a cascade, beginning deep within the sun and radiating outward through the plasma. Of course, with each BUMP, some of the energy stays behind, meaning that by the time a photon reaches the surface, its energy has been ramped ever downward, from ultraviolet down to visible light or even lower
to just heat (infrared).

No one knows the truth of how long it takes a photon to travel from the sun’s core to its surface. (I think the scientists are just guessing!) Some say a “mere” 15 thousand years. Others say 1 million! Either way . . . a photon has a long journey!

Once a photon reaches the surface and blasts off into space, it shows its true dashing nature, racing along at the speed of light. It takes only 8 minutes and 19 seconds to reach Earth.

The Little Ice Age

The dark, cooler patches – known as sun spots – that appear on the sun are accompanied by brighter, hotter spots. Thus when the sun has lots of sun spots, it also has lots of bright spots and emits its maximum energy.

Normally sun spots come and go on a regular 11-year cycle. Their numbers rise swiftly to a peak population, then slowly fall. But sometimes this rhythm
is disrupted.

From 1645 to 1715, there were virtually no sun spots. (Yes, the scientists of the day were already studying sun spots!) Europe got colder, the winters grew more severe. There were crop failures and famines. Disease was rampant. The northern lights disappeared for 50 years.

Who knew that Old Sol rules Earth so thoroughly?! One seemingly small wobble, and our neighborhood changes dramatically!

There is much more than these morsels in The Sun’s Heartbeat, however. Check it out for yourself.

(The links below are for your convenience. Do consider looking in your local library. That’s where I found the book I read.)

The Sun’s Heartbeat at B&N

The Sun’s Heartbeat at Amazon

For more about our sun and how facts about it inspired one of my stories, see:
The Heliosphere

For more cool science trivia, see:
Our Universe Is Amazing
Water

 

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Curiouser and Curiouser

Why? How does it really work? Is this actually true? Or is it just a collective illusion we’ve mistaken for truth? I ask these questions, often randomly, but the answers matter to me. Perhaps they matter to some of you too. I’m always interested in digging beneath the conventional, the superficial, and the accepted to learn if something different – opposite? tangential? – lies deeper.

Foundations enthrall me – the foundations of the physical world, those of the psyche, the basis of knowing, the interface between the corporeal and information, the dance between knowing and feeling. I’m fairly certain the questions that draw me most cannot be answered. At least, not yet. Maybe not ever. But entertaining such questions seems worthwhile.

And amusing. I confess to pleasure in the hunt for knowledge. I am a curious monkey. And I thrill in the playground of ideas. I must also plead guilty to being a dilettante. I follow no course of study, but frolic on the non-fiction side of the shelf of new books at the library.

I read about string theory and quilting. The sun and grifters. George Washington and the history of ballet. All of it holds my attention. And some of it is so fabulous, I stray into impromptu lectures to friends and family. Oh, dear! Even you, respected blog reader, will not be immune to my desire to share fascinating morsels. I’ve already finished two posts in this vein for future Sundays. You shall have them in good time!

But, don’t worry. Just as I won’t lay these “who are we?” posts on you back-to-back, neither will I do so with “my curiosity is provoked” ones! Like a savory soup, this blog will be well-mixed.

I’ll close with a pair of questions for you. If you could have one unanswerable question answered – existential, practical, quirky, whatever – what would it be? And, if you collect intriguing clues to the essence of the cosmos and of being, which one fascinates you most?

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North-land Magic

Last Sunday’s post provided a perfect example of how I interact with my outline when I’m writing a story. I always have an outline, and I do follow it. Except when I don’t! That is, as my story unfolds, I usually discover that I need an extra scene or that I need to flip flop the order of two scenes, and so on. Plus my outline is merely a skeleton outline. Such as: Lorelin plays a trio with Kaye and Saune. (Not, emphatically not, Lorelin plays music with Kaye and Saune, then discusses right livelihood with them, and then learns that an imperial herald has arrived in Birkliden. Actually the news about the herald was planned for a later scene and got moved to this one.) I discover the details of a conversation as I write it.

In just this way, my outline for the blog post on Sunday was roughly: discuss magic of the North-lands. But when I found myself at my keyboard, I really wanted to explore the magic of Silmaren specifically and to tell you about it. Since I write from the heart rather than the head, that’s what happened. But I feel I still owe you the more comprehensive post, so I’m making another stab at it!

Safe Magic

Civilized people in the North-lands use a gentle energy magic that is practical, but not flamboyant. It requires study and practice to achieve the upper levels of skill. Most are content to incline sick people toward health, to nudge crops into lush growth, and to adjust the worst storms into heavy downpours. It’s rare to heal someone near death, to grow fruit trees in non-arable land, or to disperse a hurricane. Even among the elite, such unusual feats are possible only if the underlying structures (the radices and the arcs) permit small repairs or adjustments to achieve spectacular results. Practitioners merely help the natural processes along in a favorable direction. They do not change the energy configuration significantly. That would be incantatio or troll-magic, which is both dangerous and illegal. Practitioners avoid large alterations to energy patterns. It’s perilously easy to drift across the line separating the safe from the forbidden when too much is attempted.

The varied peoples of the North-land realms speak of magic using different words. And understand it differently as well, through the lenses of their own cultures.

Silmaren

Silmarish keyholders are usually women, not men. The country phrase is that she holds the Keys of Sias, being specifically blessed by the Divine Mother. City folk say that she studies theurgia, and that she is a theurgist or a theomancer. Keyholders and theurgists alike use their powers largely for healing the sick and the injured, seeming unaware of theurgia’s greater potential.

Erice

The people of Erice worship the twin gods of Theon and Ionog (local variants – one male, one female – on Sias’ handmaidens Thiya and Iona) and believe that the divine twins bestow healing power on a few fortunate devouts. Country folk say that a healer has the Hands of the Twins, that he or she is a twinhand. More educated people merely say that such a practitioner is a healer or a physician. And that he or she practices healing or physic. Like the Silmarish, Ericeans emphasize the medical aspects of magic.

Fiorish

In Fiorish, Ionan (yet another variant on the handmaiden Iona) is worshipped and believed to be the source of magic. Rural people say a practitioner has the Sight of Ionan. She or he is sighted or a seer. Town folk call their magicians visionaries or visioners and hold that they have the Wisdom of Ionan. Miracles of healing occur with some frequency in the lady-chapels of the countryside, but ignorant and educated alike look for guidance in decision-making more than medicine from their seers and visionaries.

Auberon

Rural folk and city dwellers alike speak of pattern-maitresses and pattern-masters, or patterners. Only the professors in the capital city of Caranda lecture on odylogists and the practice of odylogy. Auberoneans believe that patterning or odylogy is a natural ability of humans, not a gift granted from their god Teyo (yet another variant – male – on Thiya). Perhaps this is why their practitioners have broadened the use of patterning to create safe protocols in their mines and shipyards. They’ve begun exporting this expertise to Silmaren, which is why Reice ni Bayaude (in Troll-magic) spent many months out of the year in Andhamn, the mining city in Feldholm.

Pavelle

The laypeople of Pavelle speak of seekers or riddlemasters. The more religious talk of enigmatists who practice enigmology. Like their neighbors, the Giralliyanese, they understand that practitioners perceive the deep structures beneath surface appearances. Uniquely, they believe that the deep structures determine not only an entity’s nature, but the way it comes together with others to produce events, history, and reality itself. The focus of Pavanese enigmology is divided between a scholarly probing into the puzzle of the cosmos and enhancing the worship experience of cathedral congregations.

Giralliya

The people of the empire believe that all life is a vibration of energy, a tide of giving and receiving, a pulse of question and answer. Knowledgeable and ignorant alike call magic antiphony. A practitioner of antiphony is an antiphoner or an antiphonist. Giralliyans conflate spiritual health with physical health and view antiphony as the noble road to both. Nearly the entire population visits their local retreat for counsel from a personal antiphoner and for guidance in the posture sequences regarded as the foundation of happiness.

Despite this individualistic interpretation, or perhaps because of it, the imperial Ministry of Inventions is alone amongst the political powers in the North-lands in attempting to directly harness antiphony to technology. Success in the endeavor has not yet arrived, but when it does . . watch out!

Perilous Magic

Troll magic, or incantatio, is flamboyant, immediate, and acute in its effects. A troll-mage might pull a sick person back from the brink of death, grow watermelons in the desert, disperse a typhoon, and other such magnificent feats. Unfortunately, it is the practice of troll-magic that turns humans into trolls. It corrupts their bodies, starting with the ears and nose, which enlarge a little with each use of the power. It also unbalances their intellectual and emotional abilities. A troll-witch who has practiced troll-magic for years will have a nose elongated like a curled thumb, ears the size of normal hands, swollen hands and feet, a severely curved spine, coarse skin with a yellow tone, bloodshot eyes, and much ill health. In his or her mind, insanity reigns.

Troll-magic is forbidden in all civilized places, because its use essentially creates powerful villains. Even beneficiaries of a troll-spell cast by someone else (a troll-mage, of course) can suffer corrosive effects, so few seek it. The side effects are often so detrimental as to cancel out any benefit.

Most folk call this perilous practice troll-magic and its practitioners troll-mages or troll-witches. Only a few intellectual types use the terms incantatio and incantor or incantress or incantatrix. Nobody really wants to separate the idea of the magic from its effect: to make trolls.

Insane trolls do crazy and hurtful things with their power. Newer trolls usually flock to older and more powerful trolls in the wild lands. They have no place in the civilized world. The authorities arrest them, because they cannot be left at large, and sentence them to death. (Incarceration is impractical. How do you imprison someone who can break any cell?) Trolls don’t live long, because the troll-disease, once started, progresses. When it progresses too far, the troll dies. Even potent trolls who elude capture live short lives.

For more about magic, see:
Radices and Arcs
Silmarish Magic

 

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Silmarish Magic

In Silmaren, magic and the mother goddess are thoroughly intertwined. It’s a given that Sias, the Divine Mother, grants certain holy women special powers; and a woman who desires to hone her gift turns naturally to either the ecclesia (the religious hierarchy) or the two lay sisterhoods outside the ecclesia.

A woman with a calling for healing might join the Sisters of Remedy and train as either a lay keyholder or an apothecary, depending on whether she wishes to work directly with the sick and injured or whether she prefers compounding medicines. If she hopes to use her gifts to magnify Sias, she would apply to the Order of Malady within the ecclesia with the goal of becoming a holy salver, a phylaxor (a specialist in obscure disorders), or a nutricia. All of these religious professions are essentially keyholders – that is, they scan and manipulate the “keys” (radices) and “bridges” (arcs) of their patients – but their healing rituals contain a different emphasis than that of their lay sisters.

Healers are not the sole recipients of Sias’ bounty. Within the ecclesia, the Order of Sage-wifery offers women with a scholarly bent the opportunity to study a wide array of subjects – from the arcane discipline of mathematics to the more practical life sciences or earth sciences – and to devise ways in which magic might benefit these disciplines. Such women are called theurgists. Within the Order, there exists the Society of Theomancers, which accepts men.

The Sorority of Euna is the third order within the ecclesia to which gifted women turn. It also accepts women lacking the boon of Sias. Celebrants preside in the chapels where the Silmarish population worships. Gifted celebrants perform the high rites requiring magic, while mundane celebrants lead everyday services. Oath-sisters (both gifted and mundane) officiate at baptism, accordance, marriage, reconciliation, vows of vocation, and unction.

Outside the ecclesia, the Sisters of Hospitality offer justice to those wronged or forsaken by the royal judicial courts, contemplative atonement to repentant sinners, prophecy to petitioners chosen by the goddess, and ordinary hospitality to wayfarers. Their respective titles in these roles are: justiciar, confessor, oracle, and hostelier. Each has its own unique disciplines and magical teachings.

The vast majority of gifted women in Silmaren practice their vocations under the auspices of the Sisters of Remedy, the Sisters of Hospitality, the Great Orders of Malady or Sage-wifery, or the Sorority of Euna. A very few set up as independent theurgists, usually mentored by a man. Most male theurgists are independents, since gifted men have few options for sponsored practice. The gift of Sias is rare, however, so independent theurgists number but a handful and usually cluster in Silmaren’s capital city. Without the protection of the ecclesia or one of the lay orders, they risk being accused of incantatio by the less educated folk of the countryside.

For more about magic, see:
North-land Magic
Radices and Arcs

 

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You!

I’ve been thinking about you, my readers. Who are you? What do you like to read? What interests you? Some of you I know already, and I have answers (or clues to answers) for those questions. And some of you I have yet to meet. Perhaps we’ll encounter one another at a book signing or a convention. I’d like that. Until then, I’m guessing at what you like.

Sometimes blind guesses work astonishingly well. Intuition or synchronicity guides the guesser, and the answer is . . . good! I do have a nudge of inspiration at this moment. But it’s not truly about you, front and center. It’s more of an intuition of what to do next. Which is: trust that you and I have something in common. Perhaps even somethings in common. So I fall back on someone I do know: myself!

I’m going to write a series of posts about who I think you might be. But they’ll also be about who I am. I’m a reader and a writer. I love beauty, and I’m intensely curious about . . . almost everything. I like to introspect. I like to learn new things. And I like to change my life around after a bout of learning. Perhaps you share some of these traits too.

But don’t worry: the posts about you and me won’t be created all in one go. After each, I’ll write a post or two (or more) that I think will appeal to the loremaster or the curious monkey or the art-lover. Process does interest me, but not to the exclusion of content! I hope to have both here.

Today I’m thinking about those of us who enjoyed the appendices of J.R.R. Tolkien’s The Lord of the Rings. I was so glad the story had multiple endings: Frodo and Samwise safe in Ithilien, Aragorn crowned king and united with Arwen, the Shire scoured, Frodo aship for the West, and Sam’s “I’m back.” I didn’t really want it to end even then. But it felt right, that ending. I wouldn’t have it any other way.

But thank goodness for the appendices! The story was over, but I didn’t have to leave Middle-earth just yet. And I could gratify my curiosity about its history, calendar, languages, and much more. Whatever did happen to Gimli? And was the North-kingdom successfully revived?

When I’ve read a great book, I nearly always want more of it. And yet I recognize that it starts and ends in exactly the right spots. Appendices are the perfect solution for my longing. So I’m an aficionado of appendices. Are you? I’d like to know.

Next week I’ll post about the magic featured in Troll-magic (both that of trolls and that of safer folk) for those of you who like appendices and for those who merely have questions about antiphony and incantatio and theurgia.

In the meantime, consider commenting here. Perhaps we might discuss appendices and our appreciation for them!

(Feel free to ask other questions or to start other discussions also!)

 

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Welcome

Hello, I’m glad you’ve come to visit. I’m still working on my web site, still learning about having a web site. It’s all new to me. I intend to post about once a week, sometimes more often. I plan to add pages on topics that interest me. I hope some of them will interest you! I trust that this spot will become more intriguing as the weeks go by. Check back from time to time. There’s sure to be something new!

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